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labyrinthian_mods ([personal profile] labyrinthian_mods) wrote2014-11-16 12:02 am

Class Directory

Classes:

What kind of job classes are there?
Job Classes are divided into 3 categories: Melee Classes, Ranged Classes, Mage Classes.

Melee Classes: They specialize in close quarter physical combat. In general, this class has higher defense and HP compared to the other two classes but may lack TP and ability to do magical or elemental damage.

Ranged Classes: A class whose specialty is doing physical damage using long distance weapons such as guns or bows. They are suitable for hanging back and taking shots at enemies with their higher accuracy, evasion and agility.

Mage Classes: Magic users low in defense and HP, instead of attacking with weapons they deal elemental damage, heal or provide buffs with spells.

How will the job classes affect my character?
Characters take on the strengths and weaknesses of the class you choose, so this could mean that a weedy-looking character assigned to Melee Class would then be much sturdier than they seem. Of course, if your character is already trained in the use of weapons, their regular attacks will be stronger than another character that has not if both are at the same level. However, higher level characters, regardless of training will still do more damage to monsters if the hit connects.
Skills are innate to the classes and your character will gain the knowledge of how to use them once they are unlocked.

Melee ClassesRanged ClassesMage ClassesCustom Classes



Melee Classes:

Protector

Holy knights who specialize in defending themselves and the rest of the party. Protectors are a must have for dungeon crawling as they can defend against physical and elemental attacks. Their skill with a weapon is formidable and they can also use simple healing skills.

Pros: High Defense and HP
Cons: Slow Speed, Lower Attack compared to other melee classes
Can equip: heavy armors, swords, shields
Specialty: Drawing attacks of enemies, blocking elemental attacks. Can heal one person at a time.


Sovereign

Using their voices, the Sovereign class can dish out beneficial orders that boost their allies abilities. They can do some damage with a sword but are maybe better suited to putting on some heavy armor and providing support.

Pros: Rallies allies, provides buffs and can also attack
Cons: Below average defense and HP
Can equip: light and heavy armor, swords and spears
Specialty: Buffs allies to increase their defense, attack and elemental resistance


Fencers


An agile warrior that uses a sword and a small shield. They can evade attacks of enemies then counter with quick, continuous attacks with their rapier.

Pros: high agility, high evasion
Cons: lower attack and defense
Can equip: rapiers, light armor
Specialty: take out enemies with precise attacks or taunt enemies into attacking you to save your allies with lower evasion from damage.


Ronin

Warriors of the east who have superior combat abilities. These dangerous swordsmen can imbue their strokes with elemental powers. They favor quick, decisive but powerful strikes to take down their enemy in as few moves as possible.

Pro: high attack, above average speed
Cons: mediocre defense, HP and TP.
Can equip: katana, can dual wield, no armor.
Specialty: hits fast and hits hard! Some elemental slashes are available at higher levels.


Pugilist

Offensive combatants that value speed and HP over defense. They charge into battle, delivering quick strikes that can paralyze enemies...sometimes at the cost of their own health.

Pros: high attack, speed and HP
Cons: low defense
Can equip: cloth armor
Specialty: Can cause paralysis with their attacks. Has powerful attacks that consume their own HP.


Reaper



They clad themselves in Miasma Armor that boosts speed, aiming to disable enemies before they can do damage. They can put enemies to sleep, poison, blind or silence them using their skills.

Pros: debuffs enemies and causes ailments.
Cons: low defense and low TP
Can equip: scythe, light armour
Specialty: can weaken enemies through use of miasma


Shinobi


Shinobi have very weak base offence and defense but they make up for it with a really high speed. They use their special skills to give their allies buffs and weaken their enemies, lowering their accuracies, slowing them down or even causing petrification.

Pros: fastest speed of all classes and high evasion
Cons: Low attack, HP and defense
Can equip: knives and cloth armor
Specialty: using high speeds with buffs and debuffs to throw off the enemy and aid allies

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Ranged Classes:


Arbalist

A true glass canon. They wield giant crossbows that can deal heavy damage to groups of enemies at a time.

Pros: exceptional attack and luck stats
Cons: all other stats are low, HP is below average.
Can equip: giant crossbows, light armor
Specialty: Powerful attacks and high crit rate. Their skills hit enemies hard and some also boost their damage further.


Gunners

Specialists in firearms. Using accurate shots to disable enemy limbs or even making use of special bullets to fire off burst shots or elemental attacks.

Pros: ranged unit with high attack
Cons: slow speed, low HP
Can equip: light armour, firearms. Can dual wield certain guns.
Specialty: burst shots, elemental shots


Rovers

Familiar with the forest, they make use of bows and arrows to attack. They have a creature they befriended that can help them attack and defend.

Pros: high speed, high accuracy
Cons: lower attack and defense
Can equip: bows and light armour
Specialty: attacks with bow and summoned creature, allowing them to attack twice every time.

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Mage Classes:


War Magus

A class that combines magic and physical attacks. They can wield magic to heal and attack with elemental spells. Although weaker compared to more specialized classes they are also more versatile.

Pros: decent attack and magic
Cons: comparatively less powerful than more specialized classes
Can equip: spears, swords and light armour
Specialty:
can heal small amounts and use offensive magic with decent stats for attacking though unlike mages and medics they can only target one thing at a time.


Medics

In a labyrinth full of danger, who doesn't need a medic? Though they do not have many different abilities, no one can out heal medics and they are the only class whose abilities can heal multiple targets.

Pros: powerful healers, can heal ailments and HP
Cons: low defense and attack
Can equip: staffs, robes
Specialty: healing


Bard

Bards use songs and dance to give their party members buffs. They can increase defense, attack as well as increase speed and evasion. They can even heal HP and ailments. Good singing or dancing skills do not affect the potency of skills.

Pros: powerful buffs and support skills
Cons: basically non-existent attack
Can equip: robes and light armor, instruments
Specialty: buffs boosting ally attacks, defense, healing ailments, increasing speed and evasion. Offers small amounts of healing.


Necromancer

A special sort of mage whose abilities are based off the wraiths they summon. The strength of the wraith is tied to the strength of the Necromancer but once there they can be sacrificed to give an ally minor healing, take damage for a party member or debuff the enemy. Wraiths that are not sacrificed can attack to do minor damages.

Pros: Can cause elemental damages and ailments
Con: Uses a lot of TP, many skills are luck based
Can equip: robes, staff
Specialty: can summon wraiths that can attack enemies using their own HP.


Warlock



Magic specialist that focuses on dealing huge elemental damage to enemies. They can attack single targets or group targets and are the most powerful sources of magic damage among all the classes.

Pros: powerful magic. best source of elemental damage
Cons: low attack and defense
Can equip: robes, staffs
Specialty: powerful elemental magic that can target one or multiple enemies

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Custom Classes:

None at the moment.

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